My speach will focus on:
- How the Architecture and Design industry is being disrupted by realtime 3D and what this shift means
- How the demands of this industry differs with those of the games industry.
- I’ll introduce the tools and the workflow used in the industry using Unreal Engine and Datasmith
I’ll illustrate these points with some real life Case studies.
Fabrice graduated in architecture from Manchester and Paris. He has been a 3D visualiser since 1996 and has worked with Jean Nouvel, Phillip Starck, Thomas Heatherwick, Google, Bentley and Epic Games as clients.
He teaches Unreal Engine online and offline and currently works on a number of architecture industry related projects exclusively using an Unreal Engine and Unreal Studio pipeline. He also works as an expert consultant and teacher in Architecture visualisation using Unreal Engine for the Epic Games Unreal Enterprise.
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