How to leverage the Megascans library to create AAA games, arch-vis, and high end visual effects. The future of Quixel, and how scan data can speed up your workflow.
Galen is an Environment Artist by trade, who has contributed to many AAA games in his time in the industry. Now, he works at Quixel as a specialist for Pipeline Development, interfacing with creators who are looking to incorporate Megascans into their workflows.
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