My speech will focus on:
Live VR Showcase of a unique cyberpunk apartment
A look into how to work with Unreal Engine 4 techniques to represent architecture. Optimizing assets and scenes to run at a solid 90 frames per second.
With a background as an artist in advertising and game development Robin’s route to technical art in architecture visualisation is a bit different. The love for creating beautiful images over game play steered him into the Unreal Engine 4 archviz-scene and today he develops the latest workflows for visualisations in real-time graphics.
Nowadays Robin is a Technical Artist at wec360°.
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